![]() technicaly silent could pull off something like this with backflip, but would need more card removal since two more cards in deck. this deck goes infinite just like the dropkick deck. this deck may also consider removing it's bash if it can remove all strikes.ģ) 2 pommel strike+ and the sundial relic. mark of pain, velvet choker, sozu, and coffee dripper are all good boss relic choices. 1clothesline, 1iron wave, and 1 pommel strike can also help. this deck should prioritize removing strikes over defends, and if you can upgrade defends, doesnt need to remove them. remove strikes and defends at a balanced rate, more strikes first though to catch them up.Ģ) 3 or more body slams and 4 or more shrug it off and 1-2 true grit. this deck does need alot of card removal though. this deck doesn't need specific relics to pull it off, but velvet choker and sozu are probably the top two energy relics to get from a boss. Here are some thoughts on potential decks to aim for with ironclad, I feel it is more diverse than silent more potential winning decks seems to mean more runs could work with commons only.ġ) 2clash and 2 iron wave, additional cards that could fit in are 1pommel strike 1 clothesline and 1 shrug it off. Piercing Wail is a good upgrade after you've reached Act 2.Īfter that. Upgrade priority goes to whatever you have in your deck/personal preference. Secondary priority goes to Cloak and Dagger then Blade Dance assuming you have shuriken/kunai/letter opener, otherwise you can push those two down the list a bit.īane is a good upgrade if you have a poisoned stab/deadly poison.ĭodge and Roll/Survivor/Backflip are pretty much same tier to me. ![]() Upgrade priority for common sense (to me):Īlmost always Neutralize first (0 cost card, 2 weak instead of 1, plus other starter cards suck)ĭagger spray is a good upgrade if you're on the first half of Act 1 (really nice for clearing multiple low hp enemies) I'd take acrobatics if and only if I was desperate for card draw and couldn't find a backflip. The Silent is the main chraracter I run with (beat a20 with her and only at like a10 with the other two) It's just not very good compared to backflip. Didn't even see that it was unupgraded since that's almost always my first upgraded card. like blood flowers said, you need to remove more strikes and defends too. card drawing is also a big thing for silent so backflip, acrobatics, and prepared+ are good, although you wouldn't want more than one acrobatics and one prepared+. ![]() in my opinion, with silent, you should be keeping enemy bosses with the weakness debuff applied at all times, that means upgrading neutralize and drafting a sucker punch or two if you are going to play a deck as big as 26 cards like you just did. Ok, so I don't play silent as much as ironclad, and have never played silent with a commons only plan, but I'll take a shot at helping. Originally posted by watercolor:What was the issue with this deck? Bane and Poisoned stab combo nicely for early damage to hunt elites. Cloak and Dagger is this amazing defensive and offensive tool for early on (and scales pretty good if you can pick up a kunai/shuriken/whatever benefits shivs). so I went and just played on Silent instead and got the achievement on my first try. I actually had the worst time getting a decent deck together with Ironclad. For this achievement, only "starter" and "common" are allowed.īody Slam is very good once it is upgraded. Also, all curses (except for 2 which are "special" as well) have the rarity "curse". ![]() Most of the other characters's common cards are not so good once uncommons and rares are blocked.Īlso beware that the 4 colorless event cards, which look like common cards, are actually not common. Originally posted by Berik Xardas:I would recommend the Ironclad in general. Here I had a rampage too, so not totaly a clash deck Here is another clash win, only a battle trance holds it back from being commons only Here is my loss - held back by only having 1 clash and only 1 iron wave, and not having clothesline or uppercut for weak, and not getting an energy relic off first boss. I'll edit in screenshots of the other 3 of my runs where I drafted clash in a moment. I'm 3-1 when drafting 1 clash and 13-4 overall with ironclad since I read that thread and first decided to try clash. Well I got the idea to try clash and suggest clash from this thread I personally would not recoomed a clash deck, because every enemy encounter which adds statuses is a potential run ender.
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